1. Skip to Menu
  2. Skip to Content
  3. Skip to Footer>

SH3 Commander - nowy mod Beery'ego

Moderatorzy: Jatzoo, dragonfly

Posty: 32 • Strona 2 z 21, 2

Postprzez kaa » 13.10.05, 15:20

dragonfly napisał(a):Jest zasejwowany, ale nie ukończony. W SH3Cmdr ta kariera nie jest widoczna!

I nie będzie póki nie skończysz patrolu. W pliku SH3Cmdr Help.html stoi: " Due to the way Silent Hunter III handles career creation, a new career will only appear in SH3 Commander as an existing career after you have completed the first patrol."

Uapa napisał(a):to ja mam tez pytanko czy ktos ma wersje SH3 Commander kompatybilna z SH3 1.2PL lub 1.4PL bo najnowsza wersja dziala z 1.4b(tak pisze w readme)

Raczej nie ma, bo JSCones pewnie nawet nie wie, że jest wersja PL. przypuszczam, że obecna wersja będzie działać z polską.
kaa
Kapitänleutnant
 
Tonaż: 320.000 BRT

Dołączył(a): 19.04.05, 21:36
Lokalizacja: Warszawa

Postprzez dragonfly » 13.10.05, 15:26

Ufff, w takim razie to ulga ;)
dragonfly
Kapitän zur See
Kapitän zur See
Moderator Team
 
Tonaż: 800.000 BRT

Dołączył(a): 22.09.03, 12:42
Lokalizacja: Żagań

Postprzez kaa » 14.10.05, 08:41

Jeśli chodzi o te numery to też mi dwa razy pod rząd wlepiło ten sam, ale JScones twierdzi, że to raczej nie ma nic wspólnego z SH3C. Jakby co to numer można zmienić z poziomu SH3C. Poniżej odpowiedź, którą od niego dostałem.
JScones napisał(a):
kaa napisał(a):At a Polish forum someone observed that he always gets the same number for his boat when starting a new career via sh3c. I can second that. Is it a bug?

I spoke to Beery and here's his thoughts:
I've occasionally had the same boat, but not all the time. As long as the data\Roster\German\Submarine\SSType***.cfg files have multiple entries, players should get random boat numbers. There's nothing I can think of that would prevent this, unless the time they're selecting to start a career has only one U-boat available. There are third party mods that would affect this: for example a mod that simulated a particular boat's patrols would force a particular U-boat number to be used in all careers. Possibly they've loaded one of these mods and then forgotten about it. If it's not that, I'm at a loss.

SH3Cmdr doesn't touch U-Boat numbers when it comes to starting new careers, nor does it touch anything that may impact assignment of U-Boat numbers (apart from writing the player's requested start month to Flotilla.cfg), so I would say it is either as Beery says or just plain coincidence!

Curiously, are the same numbers being used only when all the new careers have the same start details (if so, what is the start date, flotilla and uboat number), or with any new career started in any month/year/flotilla?

Co odpowiecie na ostatnie pytanie? Czy numer jest ten sam dla różnych początkowych parametrów kariery (flotylli, okresów itd.)?
kaa
Kapitänleutnant
 
Tonaż: 320.000 BRT

Dołączył(a): 19.04.05, 21:36
Lokalizacja: Warszawa

Postprzez Jagdtiger » 18.10.05, 14:45

Kolejna wersja SH3Cmdr:

Release 2.2 of SH3 Commander is now available. This is a full minor release - no previous version of SH3 Commander is required.

Changes:
- Improved insertion of date based variable menu text. No more need to include *_menu.txt files in the Date folder structure
- Now recognises when a career is "mid-patrol" and ignores realistic career length and realistic crew transfer options accordingly
- "U-Boat Aces" listing now includes other player Commanders (marked with single asterisk)
- Added "Use real ship names" option which if selected replaces standard SH3 ship labels in patrol logs with real ship names. Note that changes are irreversable (credit to Observer for the extensive research undertaken on this one)
- Improved random tonnage calculations (essentially Observer's mod re-engineered and integrated within SH3 Commander)
- Now randomises the time Escorts spend looking for U-Boats after losing contact (by default between 15 and 45 minutes)
- "Randomise crew names" renamed to "Use realistic crew configurations". Functionality is unchanged
- Moving the mouse cursor over text "hidden" under the Commander's image now shows the text
- Improved the robustness of recording a Commander's pre-career history
- Improved the insertion method of Basic.cfg modifications
- Modders can now use a /nolaunch switch to stop SH3 loading (ie for mod testing purposes)

New mod inclusions:
Skins added for Sergbuto's two new merchants (credit to iambecomelife for early war skins and Beery for late war skins)

No screenshots this time as this release focusses on "under the bonnet" tweaks and improvements. The interface is largely unchanged.

Note that this release marks the separation of SH3 Commander and RUb. You'll notice that SH3 Commander no longer copies in full versions of the *_menu.txt files, only the labels that it is asked to adjust (by default #46 for the NewsMod and #902-904 for the pre-1940 Flotilla names - but you can add whatever you like by following the instructions outlined in SH3Cmdr Help.html). This means no more text "side effects". Likewise, real U-Boat availability dates are now written individually to Basic.cfg, meaning that there are no Basic.cfg files included with SH3 Commander either.

These improvements mean that major mods can now work harmoniously with SH3 Commander.

One key thing to remember about SH3 Commander is that it can be modded and tweaked too - you can browse any file within the Cfg sub-folder and by following the instructions outlined at the top, you can tweak to suit your individual gameplay style and preference. Just remember to back up the original files first as neither Beery or I have the resources to answer every "I've stuffed up an SH3Cmdr file" question.

And modders, if you have created camo skins, dials or whatever that are U-Boat, Flotilla or Date related, you can zip them up to run with SH3 Commander just as you can with JSGME. Let Beery or me know if you have questions or if you would like your creations included in a future release of SH3 Commander. smile

To download, use your SH3 Commander "Updates" feature or click here. To make it easier for users, this release comes with full install/uninstall support - no more .7z file. When installing, please ensure that you read the !!PLEASE READ BEFORE CONTINUING!! information.

Notes:
-When you first load SH3 Commander please review the "SH3 Options" screen. Failing to review prior to launching Silent Hunter III may result in unwanted (albeit temporary) gameplay experience.
-For efficiency and dynamic reasons, I have slightly changed the Fatigue key names in "Crew fatigue models.cfg". Please note this when reinserting your own models. This change now allows you to add other CREW_* block values that exist, such as FatigueMin and so on.
-The setup wizard version is approximately 43mb. Alternatively, the same release is available as a 31mb .7z download at http://www.beerymod.com/SH3Cmdr22.7z. Please read SH3Cmdr Help.html before installing the .7z version. Should demand call, a "Lite" version will be made available which will include everything except for the random ship skins.
Jagdtiger
Fregattenkapitän
 
Tonaż: 508.000 BRT

Dołączył(a): 16.02.03, 20:43
Lokalizacja: 3miasto

Postprzez Myszkin » 07.11.05, 14:10

Jagdtiger, zastąpię Cię :wink:

Pojawiła się wersja 2.3 SH3 Commandera:

Changes:

- Crew Manager component updated: promoting, demoting or awarding any medal or badge now has the same effect as if awarded via SH3
- Corrected available U-boat numbers for all U-boat types - by Beery
- SH3 ship class labels now included with real ship names in patrol logs
- Added ability to randomise gramophone tracks (based on original concept of JXP's)
- Added ability to adjust wave height (based on original concept of TimeTraveller's)
- Now uses EnglishNames.cfg for comparing ship labels when French language is selected
- New surrender feature added for "dead" careers
- Now recognises new careers which are mid-first patrol
- Now works around the SH3 bug which in some instances writes career start dates as 0's
- Added ability to adjust time compression values
- Added ability to modify Basic.cfg renown, medals and promotion values (via editable cfg file)
- When starting a new career, selected year and Flotilla are added to the SH3 new career screen
- Now uses correct date for copying files when continuing careers mid-patrol
- Health status of crewmen now included on Crew Manager screen and in Crew Lists
- Added "Summary" title to Personnel File
- First names, last names and place names now sourced from .lst files in cfg folder. Unlimited names can be added (SH3Cmdr.ini listed names no longer used)
- Captain's Log reformatted to look more like a real Kriegstagebuch
- Improved HTML code

There are three configurations available for download:

1. SH3Cmdr23Lite.exe. This is the "Lite" version containing all SH3 Commander files *except* the ship skins and will be the file downloaded if you use SH3 Commander's "Updates" feature. If you have SH3 Commander Release 2.2, this configuration will be sufficient as you already have the ship skins. You can also use this version if you don't want the ship skins - no previous version of SH3 Commander is required. Size 19.4mb
2. SH3Cmdr23.exe. This is the full installation release including ship skins. No previous installation of SH3 Commander is required. Size 43.1mb
3. SH3Cmdr23.7z. As per #2, but without installer. Size 31.3mb
Myszkin
Kapitän zur See
 
Tonaż: 960.000 BRT

Dołączył(a): 24.05.05, 15:57
Lokalizacja: Ostrowiec Świętokrzyski/Warszawa

Postprzez Myszkin » 17.01.06, 13:37

Pojawiła się wersja 2.4 SH3 Commandera:

"Main engine" changes:

- Added new career action - "Go to Nightclub..." and slightly renamed other existing actions
- Added ability to remove the deck gun from your U-boat
- When starting a new career a U-boat can now be selected from any U-boat type and variant available to the selected Flotilla up to the selected career start date
- Added ability to set U-boat number when starting a new career
- Selected Flotilla and U-boat type no longer reset when year or month is changed
- Use of historic U-boat availability dates is now a selectable option
- Now rolls back changes made by the "Randomise gramophone tracks" option
- Now saves Personnel Files to user's "My Documents" folder
- Added ability to import user defined crew configurations for using with new careers and missions
- Added ability to modify the renown awarded in "Ship displacements.cfg"
- Added new wave height selection - "Seasonal"
- Added an extra 40,454 first names and 41,786 last names to the names lists to reflect the names of (almost) every person to serve on a U-boat. Now provides 1.7+ billion crew name combinations!
- Added an extra 1,300 towns to the birth place list to reflect the birth places of almost all U-boat Commanders
- Realistic crew now has more voice and complexion variety
- Minor interface tweaks and code improvements

New included mods:

- Adjustments to allow selection of U-boat emblem at start of career - by Rubini.
- Fix which forces correct Mediterranean water textures when playing career in 29 Flotilla - concept by Marhkimov.
Myszkin
Kapitän zur See
 
Tonaż: 960.000 BRT

Dołączył(a): 24.05.05, 15:57
Lokalizacja: Ostrowiec Świętokrzyski/Warszawa

Re: SH3 Commander - nowy mod Beery'ego

Postprzez irek » 11.06.10, 10:35

Witam po dłuższej nieobecności spowodowanej awarią sprzętu :evil:

Mam pytanie jaka jest najbardziej aktualna wersja SH3 Commander? Jeżeli nie sprawiało by to trudności to proszę o linka.

Pozdrawiam :)
irek
Oberfähnrich zur See
 
Tonaż: 91.000 BRT

Dołączył(a): 24.07.08, 12:22

Poprzednia strona

Posty: 32 • Strona 2 z 21, 2

Powrót do SH III



Kto przegląda forum

Użytkownicy przeglądający ten dział: Brak zidentyfikowanych użytkowników i 4 gości

cron